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Esper Class

https://i.imgur.com/FHenvgI.png
Download v1.0 (2.5 MB)

TheLoneGamer

This mod adds a new class by adding telekinetic weapons with their own damage type and resource, psychosis. New weapons, armors, accessories, and three buff potions are added. Current version is supported up to right after defeating Golem, inclunding drops from it. Since this is an alpha, much is subjected to change and there are some known issues. This mod is open source. In general this mod covers...

- New class, the Esper, that deals telekinetic damage.
- Plenty of new weapons.
- 5 new armor sets, plus 8 helmet pieces.
- Some new accessories.

Vanilla changes...

- The Flying Knife is now a telekinetic damage weapon. It also gains a damage bonus if it moves far enough in the same direction.

Known Issues because I either can code it better or can't due to hardcoding...

- Sawblades can get stuck on slopes.
- Shooters (currently the Spitting Sandfish and Super Spitting Sandfish) can be hard to aim when the screen scrolls.
- Gravity Barrier Platform will display even when on the ground. Recommended to toggle accessory visibility off for it.

Future Plans...

- More weapons, armors and accessories.
- Cross mod support to add new weapons and items to fit within the themes of the mods.
- Better balancing.
- Add weapons for the following: 1 more Duke Fishron and Martian Madness, ocean biome chest, 2 Gravity Fragment, and 2 Moon Lord.
- Add Esper buff station.
- Right click function to hold certain Esper weapon types in place.
- Possible Twirlers rework to be unique.
- Possibly custom prefixes.

Change Log...

- 1.0: Updated for tModLoader v0.11.8.9.
- Added Gravity Bouncer, Gravity Twirler, Accretion Disc, and Black Void Engine.
- Added Godly Sawblade (for Loot Bags cross mod).
- Added Tiny Cactuar (for JoostMod cross mod).
- Telekinetic projectiles while being controlled no longer move slower up or down compared to left and right.
- Eldritch Eye Jar damage reduced from 240 to 150 (it was a placeholder), but now the projectiles (but not the jar) can pass through solid tiles.
- Fixed Eldritch Eye Jar not dropping correctly from the Moon Lord on normal difficulty worlds.
- Changed Moon Lord Esper weapon drop rates. Has a 50% chance to drop one of the weapons in normal worlds and 100% chance from treasure bags.
- Added a tooltip to the Gravity Hammer.
- Changed head and chest item sprites for Desert Wanderer and Wyvern Scale armor.
- Betsy Scorcher plays its fire sound 1/3 as often as before.
- Terra Vial Necklace no longer needs any Ectoplasm or Shroomite Bars in its recipe.
- The Flying Knife now actually gains bonus damage as stated in the tooltip from a prior update.
- Added Gravity armor.
- Added Pink Genji Armor (for JoostMod cross mod).
- Added accessories (enchantments) in the style of Fargo's Souls Mod.
- Added Gravity Potion (for MorePotions cross mod) and new charms to go with it (via Luiafk cross mod).
- Wall of Flesh's treasure bag now drops the Giant Gear and Esper Emblem together.
- Jar projectiles now spawn out of jars in true 360 degrees instead of only 4 diagonal directions.
- Spitting Sandfish and Super Spitting Sandfish now can be caught much easier if the player hasn't yet obtained one.

- 0.9.0.1: Removed testing message for Boulders showing their damage scaling.

- 0.9: Lihzahrd Solar armor now requires crafting at a Lihzahrd Furance.
- Lihzahrd Solar Chestplate now gives 40% increased telekinetic velocity.
- Added Gravity Pickaxe, Hamaxe, Axe, Hammer, and Chainsaw.
- Corrected Gravity Fragment rarity from 10 (red) to 9 (cyan).
- Hallowed accessories now only take 5 Hallowed Bars to craft instead of 10. Reforge value also dropped to 2 gold from 5 gold.
- Cambrian armor is now crafted at an anvil instead of a loom.
- Fixed some tooltips due to either not being constant with others (for True Goldropper compared to other canisters) or incorrect (Bowling Ball making mention of being consumable).
- Standardized the Wyvern Scale Vest to give 30% increased velocity for both throwing and telekinetic instead of different values.
- Renamed Psy Rockets to Psi Rockets.
- The rest of the non-sawblade projectiles janky collision should be fixed.
- Updated Boss Checklist support to correctly show all item drops that were missing from the previous update.
- Canister projectiles getting wider should no longer touch tiles beyond 10 pixels.
- Hallowed Lotus Petals now cost 3 Hallowed Bars instead of 5 and adjusted sell price accordingly.
- Psychosis meter when under the Psyched Out debuff will now animate even if the time of day counts differently.
- Boulder projectiles lose horizontal velocity slower.
- Boulder projectiles no longer despawn on collision while being controlled.
- Added Gravity Furniture in style of the 1.4 fragment furniture se

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
More Endless Ammo+

https://i.imgur.com/ewdezqA.png
Download v5.0.2 (84.3 KB)

BING

Endless Ammo+ adds endless pouches/quivers so you dont have to carry stacks of ammo on you at all times.

This mod currently adds:
-Endless pouches for all vanilla bullets
-Endless quivers for all vanilla arrows
-Endless packs for all vanilla darts
-Endless silos for all vanilla rockets
-Every ammo that can do damage




Release 1.0.0
-Added most endless musket pouches

Release 1.1.0
-Added luminite and venom endless pouches

Release 1.1.1
-Fixed the silver pouch shooting ichor arrows bug

Release 1.2.0
-Added the sun crystal but unobtainable and has no use

Release 1.2.1
-Fixed the sun crystal tile

Release 2.0.0
-Added all endless quivers

Release 2.0.1
-Fixed the flaming arrows working as an enemy arrow

Release 2.0.2
-Endless luminite quiver and pouch now require an ancient manipulator

Release 2.1.0
-Added a recipe to the sun crystal
-All hardmode pouches and quivers now require the sun crystal to craft

Release 2.1.1
-The sun crystal now requires souls from every mechanical boss

Release 2.1.2
-Sun crystal now acts as a crystal ball too

Release 2.1.3
-Changed the sun crystal display name

Release 2.2.0
-Raised the torch stack limit to 999

Release 2.2.1
-Raised the stack limit of other torches to 999

Release 3.0.0
-Added all endless dart packs

Release 3.0.1
-Fixed the ichor dart pack sprite

Release 4.0.0
-Added all endless rocket silos

Release 5.0.0
-Added endless nail
-Added endless snowballs
-Added endless flares
-Added bottomless ale
-Added endless stake
-Added endless explosive jack `o lanterns
-Added endless candy corn
-Added endless stynger bolt
-Added endless bone
-Added endless coin
-Added endless seed
-Added endless sand
-Added endless gel
-Added endless fallen star

Release 5.0.1
-Fixed endless fallen stars being ammo for flamethrower
-Fixed endless gel offsetting the flames

Release 5.0.2
-Fixed endless fallen stars acting weird

Localizer Package
3 years ago tModLoader v0.11.8 Edit | Delete
Tax Evasion Mod

https://i.imgur.com/Yv0qIbt.png
Download v0.0.2 (18.5 KB)

Mello

Tax Evasion is a Helper Mod for Taxes essentially a Better Taxes mod with a more creative name :)

Localizer Package
4 years ago tModLoader v0.11.7.8 Edit | Delete
Reduced Mining

https://i.imgur.com/5Klm54T.png
Download v1.1 (29.5 KB)

Volcanic

Key Features (All are configurable)
•Increase/Decrease in pickaxe speed. Default: +20%
•Chance for ores to drop twice. Default: 20%
•Triple Chance. Default: +10% of drop twice value

CHANGELOG:
V1.1
-Added in netcoding support
-Fixed an exploit that allowed you to place down ores and pick them back up with twice the gain
-Added code optimizations
-Added the chance to get 3 three ores
-Updated the mod icon

V1.0
-Initial release
"> Reduced Mining is a simple mod that reduces the amount of time spent mining so you can go off and work on more important things!

Key Features (All are configurable)
•Increase/Decrease in pickaxe speed. Default: +20%
•Chance for ores to drop twice. Default: 20%
•Triple Chance. Default: +10% of drop twice value

CHANGELOG:
V1.1
-Added in netcoding support
-Fixed an exploit that allowed you to place down ores and pick them back up with twice the gain
-Added code optimizations
-Added the chance to get 3 three ores
-Updated the mod icon

V1.0
-Initial release

Localizer Package
3 years ago tModLoader v0.11.7.8 Edit | Delete
Faster Building

https://i.imgur.com/nxV92Ft.png
Download v1.0.7 (64.7 KB)

Ryan

Faster Building allows you to change the build speed of your blocks and walls!
Go to config to set the scaling of how fast you want them placed.
Config will affect ALL players.

Potential easter egg might be found ;)

Localizer Package
3 years ago tModLoader v0.11.7.8 Edit | Delete
Tianic's Custom Races

https://i.imgur.com/5XGK7KD.png
Download v0.4.0 (1 MB)

Tianic

Description:
Tianic's Custom Races is an addon for MrPlague's Authentic Races mod.

My goal with this mod is to add balanced content that fit with the original mod.

Update 0.4.0:
-The prismatics join the roster!
-Pants are gone! (Special thanks to Shaggy Overlord)
-Many adjustments

Update 0.3.5:
-"Obsidian Skin" buff now prevent skeletrons oxidation.
-Fixed a bug that prevented gargoyles from moving properly.
-Gargoyles HP : +0 -> +5%
-Gargoyles Lava Immunity Time: +80 -> +40
-Gargoyles Run Acceleration: -10% -> +0

Update 0.3.4:
-Umbrella and Umbrella Hat now properly protect skeletrons against rain.
-Two more update changelog will appear in the description.

Races:
-Treants
-Skeletrons
-Gargoyles

Credits:
-Tianic
-MrPlague
"> Description:
Tianic's Custom Races is an addon for MrPlague's Authentic Races mod.

My goal with this mod is to add balanced content that fit with the original mod.

Update 0.4.0:
-The prismatics join the roster!
-Pants are gone! (Special thanks to Shaggy Overlord)
-Many adjustments

Update 0.3.5:
-"Obsidian Skin" buff now prevent skeletrons oxidation.
-Fixed a bug that prevented gargoyles from moving properly.
-Gargoyles HP : +0 -> +5%
-Gargoyles Lava Immunity Time: +80 -> +40
-Gargoyles Run Acceleration: -10% -> +0

Update 0.3.4:
-Umbrella and Umbrella Hat now properly protect skeletrons against rain.
-Two more update changelog will appear in the description.

Races:
-Treants
-Skeletrons
-Gargoyles

Credits:
-Tianic
-MrPlague

Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
Falling Air

https://i.imgur.com/iJxqT5X.png
Download v1.2.1 (16.2 KB)

Jamz

Falling Air is a pretty cool mod, it pretty much makes air fall. Just like a solid falling block would, falling air suffocates you slowly but surely. Obviously, going underwater stops this suffocation, so does going in lava or honey, so at least you have options. Coded entirely by Jamz, inspired heavily by GoodPro712.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
tMod Korean Translator

https://i.imgur.com/X6KT0Fd.png
Download v0.4.3 (2.9 MB)

soma0sd

KoreanTranslator is Support for Terraria MOD localization. (korean)


">
tMod KoreanTranslator is Support for Terraria MOD localization. (korean)



Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
imkSushi Naturally Occuring Moons Mod
Download v1.0.2 (2.3 KB)

imkSushi

Now the Pumpkin Moon and Frost Moon have a 1/20 chance each of occuring every night after Plantera!

Localizer Package
7 years ago tModLoader v0.10 Edit | Delete
Vampire Knives Expanded

https://i.imgur.com/L010B1B.png
Download v3.7.3 (8.5 MB)

LeeSeulbi

Vampire Knives Extended adds many new knives and vampire-based accessories into the game. You'll want a recipe browser.

Also, there is optional compatibility (included in the mod) with calamity mod that adds 6 new knives to the game that *should* scale well.

Hotfix 3.7.3: Included testing code that would kill you... Download errors are errors with the ModBrowser, see my Discord for more details
Hotfix 3.7.2: Downloads should now be fixed
Hotfix 3.7.1: Trying to fix the issue some users were having with being unable to download the mod

Update 3.7, Re-write of the Altar
----------------------------------------------------
- Altars have been reworked so they are much more consistent and their entire netcode has been redone. Please break and replace your altars!
- Altars are no longer claimable, but if you want to run a ritual for someone else using your blood points, just start the ritual and it will pull from your blood points rather than theirs.
- Added the NPC ritual.
- Added Auto-miners for rituals, and whatever else you'd like to use them for. More rituals based around them will be made in the future!
- Added Seasonal Knives that drop from the holiday NPC bosses (At the moment, Pumpking and Everscream. Easter basket randomly drops from bunnies (v low rate))
- Chisel and Hammer are now only required to craft sculpts and casts by hand. Otherwise, you can simply just use them to build the workbench and stand near it.
- Increased chain knife damage to match knife guillotine damage
- Fixed Adamantite Defense Knives breaking the game
- Fixed Starting with more than one startup book
- Added items for streamers Veibae, Ironmouse, and Nyanners. At the moment these items can only be spawned in. More to come, will eventually be fully encorporated into the mod.
- With the altar finally fixed (that's what took these past few months...) expect more updates on the way!

Hotfix 3.6.3: Unique sprites finished for all defense knives. Fixed new characters starting with vortex knives.
Hotfix 3.6.2: Disabled a recipe for a weapon still in testing. Replaced the sprites of the defense knives, projectile sprites are placeholders and will also be unique in time.
Hotfix 3.6.1: Fixed hotkey for book

Update 3.6, The Quality Update:
----------------------------------------------------
- Completely reworked the spectre knives to look more fluid and to have a more unique attack. This may make the spectre knives more or less powerful, so consider this in beta testing, and let me know in the discord how they feel.
- Moved the difficulty settings to the mod configuration tab, there are presets you can play with (select one at a time), or make your own custom difficulty by changing the affected values.
- Bosses are now more "Resilient" to your lifesteal knives, meaning that healing projectiles will spawn much less frequently from bosses, however their minions and all other npcs will still have the default drop chance (changed in the mod config).
- Greatly decreased the drop rate of "clean" wyvern heads, wyvern's will now mainly drop "damaged" heads which stack (so they don't clutter your inventory) and can be sold for a bit of extra cash or sacrificed (come next update) at the blood altar for points.
- Greatly decreased the drop rate of all mob-dropped knives.
- The Zenith has been reworked and should work cleanly now with a pure eliptical path. It is still a bit buggy in multiplayer, but part of that I'm afraid can't be fixed.
- Finally added sticky bomb and dynamite pouches.
- Removed a lot of unrelated/old/glitchy items from the mod.
- Cleaned up some code for the blood altar to make it more reliable especially in multiplayer. (still weird and buggy sometimes tho, and still continuing to work on them!)
- Cleaned up most item descriptions so they actually make sense and tell what they do (let me know in the discord if I missed any please)
- A lot of changes to knife damage to aim for more balance with some weapons, likely will make some knives op, please let me know in the discord!
- Decreased cost of recipe pages cuz 2 gold each was insane
- You now start with a book that leads straight to the wiki, this will eventually be a full on in-game guide, but this will be a project for over the next few updates. (at the moment you start with two, I'm trying my best to fix this, I have no clue why this is happening...)

Update 3.5, The Blood Altar:
----------------------------------------------------
-Added a new blood altar that allows you to perform rituals. These rituals cost blood essence which is obtained by killing enemy npc's and bosses. (These altars are only breakable by copper pickaxes! I STRONGLY enourage you to think before you place, as placing them in the wrong place could cause issues

Localizer Package
2 years ago tModLoader v0.11.8.6 Edit | Delete
Material Trader NPC
Download v1.0.8.1 (118.4 KB)

Krollbotid, Gregg/VVV101

Material Trader Npc adds 11 NPCs, who trades materials from vanilla Terraria.
NPCs are: The "Jungle Trader", the "Desert Trader", the "Cavern Trader", the "Ocean Trader", the "Winter Trader", the "Sky Trader", the "Hell Trader", the "Dungeon Trader", the "Evil Trader", the "Holy Trader" and the "Cool Guy".
NPCs spawn conditions:
Jungle Trader - have Jungle Spore/Stinger in inventory or HardMode.
Desert Trader - have Antlion Mandible in inventory or HardMode.
Cavern Trader - have Blinkroot/Cobweb in inventory or HardMode.
Ocean Trader - have Coral/Starfish in inventory or HardMode.
Winter Trader - have Snow/Ice Block in inventory or HardMode.
Sky Trader - have Feather in inventory or HardMode.
Hell Trader - have (Eater of World/Brain of Cthulhu defeated and Hellstone/Ash Block in inventory) or Hardmode.
Dungeon Trader - have Skeletron defeated.
Evil Trader - have (EoC defeated and have Vertebrae/Rotten Chunk in inventory) or HardMode.
Holy Trader - have (Evil Trader appeared in world and HardMode and Pixie Dust in inventory) or all Mech Bosses defeated.
Cool Guy - have one modded NPC appeared in world.
v1.0.8.1
Fixed bug with Winter Trader.
v1.0.8
Added imkSushisMod support. Changed Cool Guy Martian block sell conditions from "Golem Defeated" to "Martians Defeated". Fixed bug with Thorium that Smooth coal have no value. Now Cool Guy sells all the Thorium's butterflies! Added all (I hope) items from Elements Awoken.
Open forum page to see full changelog.

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
Guns & Guns

https://i.imgur.com/IozHwla.png
Download v1.66 (31.6 MB)

Aarkryss

Adds several new and exciting guns to your Terraria world! This mod is a work in progress. Updates are currently paused due to a lack of motivation.

Feel free to join our Discord server: https://discord.gg/CXnjDT7

If you have gun requests, balance suggestions, or bug reports, feel free to post in the Discord, or email me at [email protected].
_____
26/03/2022 - Version 1.6.6
(Fixes)
- Fixed crafting recipe for Wyvern
(Changes and Tweaks)
- Buffed Wyvern
_____
26/03/2022 - Version 1.6.5
(Added)
- Added Fragmentation Grenade (Throwable)
- Added Flashbang (Throwable)
- Added Fleshbang (Throwable)
- Added FIC DH-8 Laser Pistol
- Added FIC LX-89 Laser Pistol
- Added FIC TS-40
- Added FIC SPX-9 ScatterPulse
- Added BARbarian 918 (Light Machine Gun)
- Added SEVEN-13 (Shotgun)
- Added BuzzSAW (Light Machine Gun)
- Added Bondsman (Handgun)
- Added FIC RB-6 Laser Pistol

(Fixes)
- Fixed Comically Oversized Derringer firing bouncy balls
- Fixed guns with alternate ammo types not working with Plain Bullets.**

(Changes and Tweaks)
- Rescaled airstrike explosions
- Rescaled Magnus 42
- Added more particles to Arc Cannon projectile
- Added custom sound to the Messiah (Not sure how I missed that)
- Updated sprite of Messiah
- Changed sound of X-50 Assault Blaster
- Derringer no longer fires two shots at once.

09/02/2021 - Version 1.5
(Added)
- Added Sterben (Handgun)
- Added AT-M18 (Anti-Materiel Rifle)
- Added LAST (LMG)
- Added PCM-9 (SMG)
- Added Simon K-Six (Carbine)
- Added Success (Battle Rifle, Oomph-ified)
- Added Flintlock Musket (Muzzleloader)
- Added BB-13 (Shotgun, Oomph-ified)
- Added Marty Classic (Breechloader)
- Added Wilbert 6 (Revolver)
- Added Ramen Type-J (Assault Rifle)
- Added Fr.Nk Ensign (SMG)
- Added Upset Justice (Revolver)
- Added Cuppa (Assault Rifle)
- Added Woodsman (Bolt-Action Rifle)
- Added Storm (Handgun)
- Added REDUN-2x2 (Handgun...s)
- Added Mayor's Arm (Lever-Action)
- Added Laser Designator (Misc) **
- Added Misty-4A1 (Scoped)
- Added Soggy 552 (Scoped)
- Added Air Force I.O.U. Slip (Ammo) ** (Crafing recipe is temporary until I think of something clever)
- Added Infinite Plain Bullet (Ammo)
- Added Infinite Armour-Piercing Bullet (Ammo)
- Added Infinite Electrified Bullet (Ammo)
(Fixes)
- Fixed crafting recipe for Wastelander
- Fixed degree of inaccuracy not functioning with certain guns
- Fixed tier of Mosa
(Changes and Tweaks)
- Nerfed Ultimatum
- Nerfed Trooper
- Buffed Arc Cannon
- Buffed Mosa
- Altered crafting recipe for Mosa
- Nerfed Komrade-S23
- Added muzzle smoke to antique/black powder guns (works best when aiming straight ahead)
- Buffed Plain Bullets (now on-par with Musket Balls)
- Buffed Klash
- Removed ability to craft Musket Balls (replaced with Plain Bullets)
_____
20/10/2020 - Version 1.4
(Added)
- Added Misty-4A1
- Added SASS-12
- Added SG-II
- Added BL-12
- Added REDUN-2x1
- Added Martyr-P7
- Added Komrade-S23
- Added Callicow
- Added Minigun
- Added Mini Minigun
- Added BR14-EVO
- Added Tuna
- Added MACRO-22
- Added P-X2
- Added Fish
- Added Direwolf
- Added Cinder Big Bore
- Added Shush
- Added Scope (crafting component)
(Fixes)
- Fixed not being able to zoom with Barrel Big Bore
- Fixed scale of Ol' Reliable
- Fixed Ol' Dismembered tooltip
(Changes and Tweaks)
- Changed Mod Icon
- Updated tooltip of Oomph-ifier.
- Changed crafting recipe of Oomph-ifier.
- Rebalanced **EVERYTHING**.
- Fixed all crafting recipes of Tier 5, 6 and 7 weapons (TWICE!)
- Changed crafting recipe of FMJ, JHP, and AP bullets.
- Altered crafting recipes of zoom-capable weapons.
- Rebalanced Comically Oversized Derringer (bouncy boolet)
- Nerfed Incendiary Bullets
- Nerfed Shard
- Nerfed Barrel Big Bore
_____
11/04/2020 - Version 1.3
(Added)
- Added Lurker
- Added Drake
- Added Greaser
- Added Trailblazer
- Added Scarab-LRHP
- Added Bandit
- Added Wallaby
- Added Hunter
- Added Heist
- Added Rookie Mk.IV
- Added MC-556
- Added SSP-26
- Added Tusk
- Added Wilhelm
- Added Umpire
- Added Slugger
- Added Ultimatum
- Added Dwarf-12
- Added New Tom
- Added New Hans
- Added Timberwolf
- Added Phoenix
- Added Phantom
- Added Mosa
- Added Oomph-ifier
- Added further crafting requirements for enhanced weapons **
- Begun preparations for a special feature **
- Added zoom functionality to all scoped weapons

(Changes & Tweaks)
- Re-scaled most handguns **
- Reshaded golden sprites
- Resprited Derringer
- Resprited Klash
- Resprited Misty-16
- Resprited Clot 9199
- Resprited Beret
- Resprited Messiah
- Resprited Shard
- Resprited Beret 94R
- Nerfed Splat-12
- Updated description for Breath of the Dragon
_______
30/12/2019 - Versi

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Exitium's Challenges of Suffering

https://i.imgur.com/VDAnZak.png
Download v0.1.2 (44.4 KB)

Exitium, Ascended Cat

This mod adds in various items that can be used for challenges, so far it has:

An item that grants permanent Obstructed
An item that grants permanent Chaos State
An item that grants permanent Water Candle
An item that grants permanent Ichor
An item that grants permanent Slowness
An item that grants permanent Withered Armor and Weapon
An item that grants permanent Potion Sickness, Bleeding and Moon Bite, so you will only be able to heal through dropped hearts and through the Nurse
An item that makes you randomly have Confusion
An item that makes you randomly have Distorted
An item that makes you randomly have Cursed
An item that is the opposite of the Philosopher's Stone
An item that grants you the physics you would get while holding the Portal Gun
An item that makes you not be able to regen mana naturally
An item that makes you always have 0 defense
An item that inflicts many debuffs at once
An item that ???

*All effects are granted while the items are in your inventory

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
Metroid Mod

https://i.imgur.com/QwJbK3i.png
Download v2.1.0.5 (20.9 MB)

Scooterboot9697, Terratr…

The Metroid Mod is, quite simply, a mod that adds content based on the Metroid franchise.

It adds:
-A variety of armor sets
-Multiple new weapons
-Accessories
-1 new mount
-1 new grapple hook with swinging capabilities
-New materials/items/etc.
-Many of these items introduce new mechanics
-New NPCs
-New Mobs
-7 new bosses, 6 of which have almost completely custom AI
-And much more planned for future updates!


Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Blockaroz's Costumes

https://mirror.sgkoi.dev/direct/BlockarozArmor.png
Download v0.11.6 (163 KB)

Blockaroz


Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
The Balance Mod

https://i.imgur.com/Fq6ZBEw.png
Download v1.0.2.6 (27.1 MB)

DrewTubeDude

-This mod's primary purpose is to add content of all types to enhance the vanilla Terraria experience, pushing more than 750 items!
-The four core classes of the game have been widely expanded on, with a plethora of weapons, armor, and accessories throughout the game!
-The mod incorporates the scavenger class, a unique burst damage class that uses dual-use weapons to store energy for powerful special attacks!
-The new ancient biome lies ready to explore, ripe with new gear, blocks, enemies, and bosses to conquer!
-The mod adds 5 unique bosses to challenge, complete with expert mode treasures and unique drops!
-The new black market dealer will grant you easy access to potions, boss summons, bait, and more!
-The mod also includes a handful of new quality of life content, from furniture, to pets, to custom music!
-All credit for the mod's amazing soundtrack goes to the mods composers: Rockwizard5 and Serpensah!



Localizer Package
2 years ago tModLoader v0.11.8.5 Edit | Delete
Whips & more mod

https://i.imgur.com/ypjcssf.png
Download v1.7220 (998.5 KB)

dpoopoop

Whips & more mod is a pretty cool mod, it adds 25 new whips for you to attack enemies without summon damage penalty. It also adds much more stuff.

Update 1.72
Resprited Stardust Whip

Update 1.71
Modded NPCs are no longer immune to SummonWhips debuffs

Update 1.7
Rebalanced some post-moon lord weapons

Update 1.67
Corite Knight defense reverted (80 -> 50)
Corite Knight damage reduction increased (0 -> 30)
Corite Knight Shield damage reduction increased (0 -> 30)
Replaced all laser attacks with tiny meteors
Replaced the final attack with a third phase

Update 1.66
Corite Knight defense increased (50 -> 80)
Corite Knight now dashes in fast mode attacks

Update 1.65
Corite Knight changes!
Corite Knight now does a cool 2nd phase transition
Corite Knight gains a shield in the 2nd phase
Improved corite knight final attack
Anti-cheese move now only releases 1 dungeon guardian
Added lasers to the radial fireball attacks
Laser attack now fires at a constant speed and accelerates fire rate when it has lower health
Corite Knight health increased (98000 -> 120000)

Update 1.61
Meteor Wrath projectiles now fall faster, inflict ichor and betsys curse

Update 1.6
5 New Whips update!
Added Bluesteel Whip, Night's Fury, True Night's Fury, True Hallowed Whip, and Terra Whip
Added Broken Hero Whip item

Update 1.56
Corite Knight health increased (83400 -> 98000)
Oreo Crawler health increased (11000 -> 15000)

Update 1.55
Buffed Thorium Meteor Wrath (110 -> 120)
Photon Sniper bullet now ignores gravity
Resprited Cody Striker projectile
Added glowmasks to some items
Added glowmasks to some projectiles

Update 1.52
Changed Meteor Wings tooltip
Earlier whips have their attack speed increased
Buffed Frostbite (23 -> 27)
Buffed Bee Stinger (18 -> 23)
Buffed The Tongue (15 -> 19)
Buffed Worm Whip (15 -> 19)

Update 1.51
Fixed recipe for Corite Knight's Hand Warmer

Update 1.5
Whip Rebalancing!

Nerfed Keychain (110 -> 100)
Keychain summon tag reduced (7 -> 4)
Keychain attack speed reduced (14 -> 16)
Nerfed Suspicious Whip (260 -> 220)
Nerfed Stardust Whip (225 -> 185)
Nerfed Corite on a Stick (350 -> 200)
Corite on a Stick explosion damage nerfed (1/2 -> 1/3)
Nerfed Nerf Blaster (lol) (31 -> 28)
Buffed Shroomite Star (168 -> 170)
Shroomite Star attack speed increased (30 -> 25)
Whip of Light melee speed boost increased (15 -> 20)
Mighty Whip buffed (137 -> 140)
Corruption's Curse buffed (123 -> 130)
Crimson Cracker buffed (123 -> 125)
Shroomite Star rarity changed (Lime -> Yellow)
Butterfly Knife rarity changed (Orange -> Green)
Oreo Cookie Ore rarity changed (White -> Purple)
Oreo Cream Ore rarity changed (White -> Purple)
Made magic hat even more random
Resprited some whip projectiles

Update 1.45
Resprited some whips
Buffed Bee Stinger
Fixed Oreo Pickaxe

Update 1.44
Added a config that allows Weaponout whips to deal summon damage

Update 1.43
Added multiplayer access! Play the whips & more mod with your friends!
Made Shroomite Star easier to get
Improved Oreo Pickaxe

Update 1.42
Changed wool armor set bonus to 3% summon damage instead of +1 minions

Update 1.41
Oreo mobs can only spawn 1 at a time (per type), no more crowds of oreo mobs
Made crystal whip easier to get
Solar Flare Spell projectiles now deal damage based on its damage number
Improved Solar Flare Spell laser visuals

Update 1.4 (no, not journeys end)
Noob NPC now sells Calamity and Expanded Weapons items when those mods are enabled
Noob NPC has more names and quotes when Calamity mod is enabled
Improved Pipershot 2200 laser visuals
Solar Flare Spell no longer shoots at target dummys

Update 1.35
Added a config that makes weapons more balanced for non-calamity playthroughs (Extract the mod to see config changes)
Made Corite Staff minions move faster, with less damage
Changed Meteor Wrath use sound
Meteor Square Plane, Ore-yo, and Oreo Rod projectiles now deal damage based on its damage number

Update 1.33
Buffed Pipershot 2200 and Ultimatum
Added a zoom function for Pipershot 2200 and Photon Sniper

Update 1.325
Improved visuals for Oreo Obliterator
Added a sound effect at full charge
Oreo Sniper projectile damage reduced

Update 1.32
Buffed Striped Butterfly Knife, Leaf Butterfly Knife, Solar Vortex Knife and Neon Gradient Knife.
Luminite bars required to craft Neon Gradient Knife increased to 10
All butterfly knifes require only 1 butterfly.

Update 1.31: Added 2 new monsters, the Oreo Crawler, and the Oreo Sniper.
Added a message that tells you that oreo mobs are able to spawn, after you beat corite knight for the first time.

---------------------------------------------------------------
UPDATE 1.3: Major whip changes!
Summon tag is now a stat and the boost depends on the whip.

There are 2 kinds of summon tag: Tag and Crit.

Each whip has either tag, or crit, b

Localizer Package
2 years ago tModLoader v0.11.8.6 Edit | Delete
First Try

https://i.imgur.com/GK4Rci8.png
Download v2.3.1 (28.3 KB)

valkyrienyanko, convicte…

You get the best forge on your first reforge. Depending on if it's a tool, specific weapon type or accessory. If there are more than one best reforge type, than a random type reforge of the best reforges will be chosen.

2.3
You can now choose what accessory modifier you want.

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
MerchantsPlus

https://i.imgur.com/ssJpIQN.png
Download v0.18.1 (174.3 KB)

valkyrienyanko

90 unique shops with almost every item in Terraria spread across all merchants.

Even the guide, nurse, angler, tax collector and old man are now merchants!

Although not all the items are unlocked at once, you will need to defeat bosses and other types of enemies to progress.

Currently there is no wiki, the best way to learn how everything works is by looking directly at the source linked below.

Want to help contribute? Here are some ways you can contribute:
- Suggesting new shops / items.
- Suggesting price changes / item condition changes for making the mod more balanced.
- Listing items that have no sell value.

Items
+ Sell more items based on bosses / enemies defeated.
+ Some items get 'upgraded' as you progress.
+ Sell items based on what you currently have equipped.
+ Items that had no sell values now have unique sell values.

Dialog
+ Quests (Quests give you hints on what you need to do to unlock more items) (WIP)

Extra
+ Merchants have a chance to drop items on death. (disabled by default)
+ 300 health for all merchants. (disabled by default)
+ Slightly reduced sizes. (disabled by default)
+ Shoot different projectiles based on bosses defeated. (disabled by default)

Planned
+ Accessory that gives discount on all shop items
+ Accessory that makes coins drop on enemy hit / kill
+ More complex UI's conveying more information to the player about shops and items including things such as quests

Source: https://github.com/Valks-Terraria-Mods/MerchantsPlus

Special Thanks
- To everyone in the tModLoader Discord for all your generous help
- To ReLogic for making Terraria
- To the team that made tModLoader possible in the first place

===========================================

v0.18
Added missing dev set to clothier shop.
All boss bags now have unique sell values based on world difficulty.
ALL vanity items now have unique sell values.
ALL armour items now have unique sell values.
ALL block items now have unique sell values. (of course I missed a few, that's for you guys to point out :P)
Lots of other things that did not have sell value now have sell value.

v0.17.1
Hotfix which fixes the Witch doctors and Dye Traders shops not cycling properly.

v0.17.0
Added 'UniversalSeedCost' set at 1 gold.
Arms Dealer: Combined Msc shop with Guns shop
The stylist now says something useful.
Wings are no longer just 'Demon Wings' in Merchant shop.
The clothier now sells Yoraiz0r's Spell for 2 plat once you defeated the ancient cultist.
Adding missing vanity dev sets to the clothier clothing shop: Yoraiz0r, Skiph, Will, Aaron
The Dye Trader now has multiple shops and sells ALL the dyes.
Added 'UniversalDyeCost' set at 1 gold.
The Witch doctor now has a "Wings" shop and sells ALL the wings.
Removed Dye Vat from Dye Trader
Removed individual unique enemy kill requirements for all the dyes as it was a unnecessary level of complexity.
Removed Clentaminator from Steampunker

v0.16.0
Added 'UniversalVanityCost' set at 5 gold.
Applied 'UniversalVanityCost' to all vanity items in Party Girl shop.
Added config option 'ShopPriceMultiplier'.
Reduced universal accessory cost from 25 to 20 gold.
The mechanic no longer sells EVERY furniture set, instead she sells their respective materials.
Party girl vanity items moved to Clothier merchant.
You no longer need to press the shop button whenever you click the cycle shop button.
LOTS of prices have been tweaked.
More items now require 'progression levels' to unlock.
The mod has been abstracted on a whole new level!

v0.15.0
Universal pet cost reduced from 25 to 5 gold.
Guide shop items have been tweaked.
Removed empty shop in Merchant shop.

v0.14.0
The Tinkerer no longer sells everything in 'chunks', the items are spread more out meaning you have to progress for fewer rewards now.

v0.13.0
Streamlined the dialog for all the merchants. It's plain and boring now. In future updates, quests will be shown in dialog. Quests will tell the player how to unlock more items in the merchants shops.
Added config options for toggling merchant drops and projectiles.
The idea of quests have been implemented into Goblin Tinkerer dialog.

v0.12.0
Shop category index now resets and is ready for next time you view the shop.
Complete overhaul of the Angler merchant, every item has not been over looked.
Fixed several potential bugs.

v0.11.0
Merchant extra life, alternate Dialog and scaling are now disabled by default in the configs.
More price refactoring.

v0.10.0
Merchant no longers sells all the pets at once, you need to "> This mod adds over 90 unique shops with almost every item in Terraria spread across all merchants.

Even the guide, nurse, angler, tax collector and old man are now merchants!

Although not all the items are unlocked at once, you will need to defeat bosses and other types of enemies to progress.

Currently there is no wiki, the best way to learn how everything works is by looking directly at the source linked below.

Want to help contribute? Here are some ways you can contribute:
- Suggesting new shops / items.
- Suggesting price changes / item condition changes for making the mod more balanced.
- Listing items that have no sell value.

Items
+ Sell more items based on bosses / enemies defeated.
+ Some items get 'upgraded' as you progress.
+ Sell items based on what you currently have equipped.
+ Items that had no sell values now have unique sell values.

Dialog
+ Quests (Quests give you hints on what you need to do to unlock more items) (WIP)

Extra
+ Merchants have a chance to drop items on death. (disabled by default)
+ 300 health for all merchants. (disabled by default)
+ Slightly reduced sizes. (disabled by default)
+ Shoot different projectiles based on bosses defeated. (disabled by default)

Planned
+ Accessory that gives discount on all shop items
+ Accessory that makes coins drop on enemy hit / kill
+ More complex UI's conveying more information to the player about shops and items including things such as quests

Source: https://github.com/Valks-Terraria-Mods/MerchantsPlus

Special Thanks
- To everyone in the tModLoader Discord for all your generous help
- To ReLogic for making Terraria
- To the team that made tModLoader possible in the first place

===========================================

v0.18
Added missing dev set to clothier shop.
All boss bags now have unique sell values based on world difficulty.
ALL vanity items now have unique sell values.
ALL armour items now have unique sell values.
ALL block items now have unique sell values. (of course I missed a few, that's for you guys to point out :P)
Lots of other things that did not have sell value now have sell value.

v0.17.1
Hotfix which fixes the Witch doctors and Dye Traders shops not cycling properly.

v0.17.0
Added 'UniversalSeedCost' set at 1 gold.
Arms Dealer: Combined Msc shop with Guns shop
The stylist now says something useful.
Wings are no longer just 'Demon Wings' in Merchant shop.
The clothier now sells Yoraiz0r's Spell for 2 plat once you defeated the ancient cultist.
Adding missing vanity dev sets to the clothier clothing shop: Yoraiz0r, Skiph, Will, Aaron
The Dye Trader now has multiple shops and sells ALL the dyes.
Added 'UniversalDyeCost' set at 1 gold.
The Witch doctor now has a "Wings" shop and sells ALL the wings.
Removed Dye Vat from Dye Trader
Removed individual unique enemy kill requirements for all the dyes as it was a unnecessary level of complexity.
Removed Clentaminator from Steampunker

v0.16.0
Added 'UniversalVanityCost' set at 5 gold.
Applied 'UniversalVanityCost' to all vanity items in Party Girl shop.
Added config option 'ShopPriceMultiplier'.
Reduced universal accessory cost from 25 to 20 gold.
The mechanic no longer sells EVERY furniture set, instead she sells their respective materials.
Party girl vanity items moved to Clothier merchant.
You no longer need to press the shop button whenever you click the cycle shop button.
LOTS of prices have been tweaked.
More items now require 'progression levels' to unlock.
The mod has been abstracted on a whole new level!

v0.15.0
Universal pet cost reduced from 25 to 5 gold.
Guide shop items have been tweaked.
Removed empty shop in Merchant shop.

v0.14.0
The Tinkerer no longer sells everything in 'chunks', the items are spread more out meaning you have to progress for fewer rewards now.

v0.13.0
Streamlined the dialog for all the merchants. It's plain and boring now. In future updates, quests will be shown in dialog. Quests will tell the player how to unlock more items in the merchants shops.
Added config options for toggling merchant drops and projectiles.
The idea of quests have been implemented into Goblin Tinkerer dialog.

v0.12.0
Shop category index now resets and is ready for next time you view the shop.
Complete overhaul of the Angler merchant, every item has not been over looked.
Fixed several potential bugs.

v0.11.0
Merchant extra life, alternate Dialog and scaling are now disabled by default in the configs.
More price refactoring.

v0.10.0
Merchant no longers sells all the pets at once, you need to

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Pylon NPC

https://i.imgur.com/wVhCoIu.png
Download v1.0 (25.1 KB)

Taiphoon

Pylon NPC is a mod that adds an NPC that allows you to buy a potion to teleport to different biomes in your world. It also allows you to buy a teleporter and key to telelport to anywhere where the teleporters are placed, kind of like the pylon system in 1.4.

The NPC spawns after you defeat the Eye of Cthulu.

You need AlchemistNPCLite for the potions and/or PreHMTeleportation for the teleporters.

All of the credit goes to the creators of PreHMTeleportation and AlchemistNPCLite

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
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