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Reforge Armor
Download v1.0 (9.4 KB)

Dark-Assassin

Reforge Armor by Dark-Assassin

Visit homepage for description and changelog

Localizer Package
6 years ago tModLoader v0.10.1.5 Edit | Delete
Dirt Tools Mod

https://i.imgur.com/fjXbm4W.png
Download v1.0.2 (224.9 KB)

Lee23

The Dirt Tools Mod adds some new dirt-related items including a few basic tools, a wand that creates dirt, a new light pet, and more! Everything can be crafted with a few Compressed Dirt Bars. All of it can be crafted at a workbench and will need no more than a bit of dirt to make it.

-Materials-
Compressed Dirt Bar - Made with 4 dirt blocks. Used for crafting everything in the mod.

-Tools / Weapons-
Dirt Pickaxe - Low pickaxe power but high speed. Slight upgrade to the Copper Pickaxe. Crafted with 5 Compressed Dirt Bars.
Dirt Sword - A bit of damage but quick. Upgrade to the Copper Broadsword. Crafted with 7 Compressed Dirt Bars.
Dirt Axe - Upgrade to the Copper Axe. Crafted with 4 Compressed Dirt Bars.
Dirt Hamaxe - Early-game hamaxe. Crafted with 7 Compressed Dirt Bars.
Dirt Bow - Fast firing but weak bow. Made with 7 Compressed Dirt Bars.
Dirt Wand - Can be used to infinitely place dirt blocks. Crafted with 15 Compressed Dirt Bars.

-Other -
Suspicous Looking Dirt Block - Summons a cute dirt block that emits light. Crafted with 4 Compressed Dirt Bars.
Dirt Mask - A mask made of dirt. Gives a few defense, possibly useful for early game. Crafted with 6 Compressed Dirt Bars.
Dirt Potion - A potion that gives 50 health. Crafted with 2 Compressed Dirt Bars.
Dirt Arrow - A cheap early-game arrow. Made with one Compressed Dirt Bar.

-Updates-
v1.0 - Release (Feb 23rd 2019)
v1.0.1 - Small changes to code. No content additions

Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
Crystal Dragons Race Mod

https://i.imgur.com/2XgbbEZ.png
Download v1.7.3 (1.1 MB)

Kazun

Description:
The Crystal Dragons are a set of 7 dragon-like races based on Terraria's gemstones that provide impactful stat changes and unique 10-minute cooldown abilities for an interesting twist on the Terraria experience. Each race comes with a unique sprite and an always-displayed faintly glowing horn based on the gemstone of their species.

This mod was made for Terraria's 10th anniversary, and is based on the characters of my friend group that was first formed because of a Terraria playthrough. I dedicate this mod to Lake Gang:
Jave, Ghil, Drue, Ruggust, and Hetuni (who is very small).

Each race has its own playstyle:
Amethyst Dragon: Summoner / Healer. Mainly focuses on supporting their team.

Diamond Dragon: Melee / Tank. Frontlines-focused, has more defenses and health than average.

Topaz Kobold: All-rounder. Can use pretty much anything, but not as efficiently as the specialists. Great support because of their unique prefixes granted from their 10-minute ability.

Ruby Dragon: Ranged (Guns) / Offense. Strong spike damage and inherent wings, but not very good at much else besides guns and explosives and can't use magic.

Amber Raptor: Ranged (Bows) / Scout. Fast and maneuverable, but only really good with bows.

Sapphire Dragon: Mage / Offense. Better innate magic abilities and high damage potential with 10-minute ability, gain bonuses while submerged or in rain, but fragile due to half immunity frames and only really good at magic.

Emerald Dragon: Melee, Throwing (& Rogue) / Offense. Focused on critical hits, having high base crit and dealing more damage with crits, but less damage with non-crits.

Credits:
-Kazun (coding)
-Jave (spritework)
-MrPlague (base race mod)

Changelog:
1.7.3
- Fixed a bug with Topaz Kobolds being unable to use difficulty-changing items such as Revengeance while in Multiplayer.
NOTE: This fix required the removal of the functionality for HUGE walls being considered sunlight-blocking. This may cause problems in particularly large builds if there isn't a ceiling nearby, you may be considered "exposed" even if you're behind a large wall. I may look into fixing this later but this is MrPlague's code, so I need to look more deeply into the specifics for a fix here.

1.7.2
- Fixed a bug with the Gem Lock buff that caused the buff to repeatedly turn on and off while in range under certain game configurations.

1.7.1
- Fixed a bug where non-crystal-dragons would get an "ERROR: FindDragonType failed! Returning 0 (amethyst)" message spammed repeatedly in chat.

1.7.0
- Added Bonuses when nearby a Gem Lock with a slotted gem corresponding to your Dragon's gem (e.g. Amethyst Gem Locks only provide bonuses for Amethyst Dragons). These bonuses can stack up to 5 times:

Amethyst: Increases the regen provided by Amethyst Aura by 1 per gem (Max +5).
Diamond: Reduces damage taken by 2% per gem (Max -10%).
Topaz: Increases the likelihood of rolling a rare prefix by 2.5% per gem (base chance ~16%, max bonus brings this to ~28.5%). At 5 stacks, also increases the chance of the legendary prefix from 0.5% to 0.8%.
Ruby: Increase Gun/Explosive damage by 2% per gem (max +10%)
Amber: Increase Bow speed by 4% per gem (max +20%)
Sapphire: Reduce mana cost by 2% per gem (Max -10%)
Emerald: Increases Melee, Thrown (Calamity-specific: and Rogue) crit chance by 2% per gem (Max +10%)

- Adjusted Spirit Codex unlocks to unlock earlier. Now unlocks new spells after defeating Skeletron, Wall of Flesh, and any Mechanical bosses (changed from WoF, Any Mech, and Plantera).
"> Description:
The Crystal Dragons are a set of 7 dragon-like races based on Terraria's gemstones that provide impactful stat changes and unique 10-minute cooldown abilities for an interesting twist on the Terraria experience. Each race comes with a unique sprite and an always-displayed faintly glowing horn based on the gemstone of their species.

This mod was made for Terraria's 10th anniversary, and is based on the characters of my friend group that was first formed because of a Terraria playthrough. I dedicate this mod to Lake Gang:
Jave, Ghil, Drue, Ruggust, and Hetuni (who is very small).

Each race has its own playstyle:
Amethyst Dragon: Summoner / Healer. Mainly focuses on supporting their team.

Diamond Dragon: Melee / Tank. Frontlines-focused, has more defenses and health than average.

Topaz Kobold: All-rounder. Can use pretty much anything, but not as efficiently as the specialists. Great support because of their unique prefixes granted from their 10-minute ability.

Ruby Dragon: Ranged (Guns) / Offense. Strong spike damage and inherent wings, but not very good at much else besides guns and explosives and can't use magic.

Amber Raptor: Ranged (Bows) / Scout. Fast and maneuverable, but only really good with bows.

Sapphire Dragon: Mage / Offense. Better innate magic abilities and high damage potential with 10-minute ability, gain bonuses while submerged or in rain, but fragile due to half immunity frames and only really good at magic.

Emerald Dragon: Melee, Throwing (& Rogue) / Offense. Focused on critical hits, having high base crit and dealing more damage with crits, but less damage with non-crits.

Credits:
-Kazun (coding)
-Jave (spritework)
-MrPlague (base race mod)

Changelog:
1.7.3
- Fixed a bug with Topaz Kobolds being unable to use difficulty-changing items such as Revengeance while in Multiplayer.
NOTE: This fix required the removal of the functionality for HUGE walls being considered sunlight-blocking. This may cause problems in particularly large builds if there isn't a ceiling nearby, you may be considered "exposed" even if you're behind a large wall. I may look into fixing this later but this is MrPlague's code, so I need to look more deeply into the specifics for a fix here.

1.7.2
- Fixed a bug with the Gem Lock buff that caused the buff to repeatedly turn on and off while in range under certain game configurations.

1.7.1
- Fixed a bug where non-crystal-dragons would get an "ERROR: FindDragonType failed! Returning 0 (amethyst)" message spammed repeatedly in chat.

1.7.0
- Added Bonuses when nearby a Gem Lock with a slotted gem corresponding to your Dragon's gem (e.g. Amethyst Gem Locks only provide bonuses for Amethyst Dragons). These bonuses can stack up to 5 times:

Amethyst: Increases the regen provided by Amethyst Aura by 1 per gem (Max +5).
Diamond: Reduces damage taken by 2% per gem (Max -10%).
Topaz: Increases the likelihood of rolling a rare prefix by 2.5% per gem (base chance ~16%, max bonus brings this to ~28.5%). At 5 stacks, also increases the chance of the legendary prefix from 0.5% to 0.8%.
Ruby: Increase Gun/Explosive damage by 2% per gem (max +10%)
Amber: Increase Bow speed by 4% per gem (max +20%)
Sapphire: Reduce mana cost by 2% per gem (Max -10%)
Emerald: Increases Melee, Thrown (Calamity-specific: and Rogue) crit chance by 2% per gem (Max +10%)

- Adjusted Spirit Codex unlocks to unlock earlier. Now unlocks new spells after defeating Skeletron, Wall of Flesh, and any Mechanical bosses (changed from WoF, Any Mech, and Plantera).

Localizer Package
3 years ago tModLoader v0.11.8.5 Edit | Delete
Fargo's Loot Bonus
Download v4.0.1 (4.1 KB)

Fargowilta

This mod makes all enemies drop extra loot.
Default is 5X normal loot.
There is a config option to set it to whatever value you want. Have fun!

NEW UPDATE - V 4.0
-Added a toggle to multiply coin drops
-Default loot multiplier changed from 10 to 5

Localizer Package
3 years ago tModLoader v0.11.8.4 Edit | Delete
Bombus Apis (The Calamity Expansion!)

https://i.imgur.com/xGdh5O3.png
Download v1.1.0.4 (4.7 MB)

SkippZz

The long awaited Hardmode update for BombusApisCalamity is finally here, adding:
39 new weapons (along with the 19 from Pre-Hardmode, totalling 58 weapons)
11 new accessories (along with the 7 from Pre-Hardmode, totalling 18 accessories)
2 new armor sets (along with the 2 from Pre-Hardmode, totalling 6 armor sets)
2 new armor helmets for Calamity armor-sets (along with the 4 from Pre-Hardmode, totalling 6 armor helmets)

- Along with this information, there is a unique drop for every boss, Draedon weapons throughout progression, drops for acid rain, and craft-able items with many prevalent Calamity crafting materials.

- Full patch notes can be found on the official discord, located on the forum page.
- Current Version: 1.1.0.4

Localizer Package
2 years ago tModLoader v0.11.8.9 Edit | Delete
More Guns Mod
Download v1.1 (136.5 KB)

NeonDragon5 and TheAquaB…

This is a simple but unique mod that adds guns that you can upgrade. This mod allows you to craft a gun and use it through the entire game instead of just throwing away vanilla guns that eventually become obsolete.

- 9 Upgradeable guns from Iron to Vortex (126 guns in the upgradeable category)
- 9 Special weapons
- 1 Town NPC
- 3 Hostile NPCs (2 WIP)
- Several other items

If you are interested in anything with the mod, please click on the homepage button below and it will take you to our thread on the Terraria forums.

Localizer Package
7 years ago tModLoader v0.10.1 Edit | Delete
Early Wings

https://i.imgur.com/5JvnsGD.png
Download v1.2.1 (30.2 KB)

valkyrienyanko

25 10 2 1
25 10 2 1
25 10 2 1 "> Allows you to craft 3 hardmode wings in prehardmode.

25 10 2 1
25 10 2 1
25 10 2 1

Localizer Package
2 years ago tModLoader v0.11.8.8 Edit | Delete
Iridium Mod

https://i.imgur.com/yBVoe4F.png
Download v0.0.6.19 (626.6 KB)

S-Pladison

Brief information:
- 20 prefixes for fishing poles
- 15 accessories
- 3 weapons
- 3 dyes
- 1 potion
- 1 tool
- 1 pet
They are worth a look at at least once... Probably... I'm not sure... But they are not just swords...

Draw someone sprites for this mod...

I love tea. You should know that!"> Brief information:
- 20 prefixes for fishing poles
- 15 accessories
- 3 weapons
- 3 dyes
- 1 potion
- 1 tool
- 1 pet
They are worth a look at at least once... Probably... I'm not sure... But they are not just swords...

Draw someone sprites for this mod...

I love tea. You should know that!

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
Use Control to Quick Trash (From 1.4)
Download v1.1 (17 KB)

GoodPro712

Use Control to Quick Trash changes the quick trash button to Control rather than Shift. You would know if you were playing 1.4 Terraria then went back to modded and kept trying to quick trash with control. :p

Version History:

v1.1
- Removed debugging code that I left behind

v1.0
- Initial release

Localizer Package
4 years ago tModLoader v0.11.7.4 Edit | Delete
Better Multiplayer

https://i.imgur.com/QRU17BC.png
Download v1.1.1 (19.4 KB)

kittenchilly

Better Multiplayer is a mod that hopes to improve the multiplayer experience right where its lacking, with everything being configurable!

Features:
- Every feature listed can be toggled on or off

- Forces everyone who joins to automatically join a team.
-- Team color is selectable based upon config.

- Whenever a player dies during a boss, that player is unable to respawn until the boss has been defeated or every player has been killed.
-- This completely prevents the cheesing method of spacing out your deaths and taking turns respawning to the point where the boss is unable to despawn.

- If you die during a boss fight, your camera gets fixated on the boss so you can spectate the action going on.
-- This is mostly meant to be used with the no boss fight respawn feature above.

- Nerfs Reaver Shark to be 64% pickaxe power.
-- No more relying on trust; prevents the sequence breaking method that allows you to get hellstone pre-boss while still letting it be the most powerful pickaxe pre-boss.

- Witch Doctor now sells Wormhole Potions
-- An easy way to get wormhole potions without relying on fishing and herb farming.

This mod isn't made for singleplayer, don't use it if you're not playing with others.

Localizer Package
3 years ago tModLoader v0.11.7.8 Edit | Delete
Longer Swords

https://i.imgur.com/Hzmhv4f.png
Download v0.4.2 (1.2 MB)

Dbzfan1023

Long Swords is a pretty cool mod, it does things.

Discord --> https://discord.gg/hmYT39q <---

Localizer Package
6 years ago tModLoader v0.10.1.5 Edit | Delete
Universal Throwing
Download v1.62 (23.1 KB)

IDGCaptainRussia

Universal Throwing (UThrowing) is a small mod that re-adds the throwing class for Terraria, to help prepare throwing weapons for 1.4
Should be cross-functional with the vanilla damage type for the time being

Update, should now boost both vanilla and modded throwing and allow for some (atm limited) prefixes

-Trap weapons could crit, this was unintended

-Fixed stacking velocity bug

Localizer Package
4 years ago tModLoader v0.11.7.8 Edit | Delete
Elemental Boots

https://i.imgur.com/NkdSyif.png
Download v2.0.5 (3.2 MB)

LolHens

Allows you to combine several accessories!

credits:
- Fruitbat for his great balloon textures and his illuminated ideas
- thelavaknightdm2 for his cool Elemental Boots texture color upgrade
- kentanggoreng92 for his Lava Shell idea
- Battle Bee for his new textures for the Spiky Ball Blaster, Ice Storm, Extinguisher, Lil' Bombard, Magnet, Space Rifle and Space Laser
- DryCryCrystal for the Pickaxe, Bow, Book and Blade of Elemental sprites and ideas
- [MG]Mecha-Pumpking(TM) for his baby frost slime sprites and ideas
- Everybody for his Band of Stamina and Band of Anarchy Sprites
- Grox the Great for his rotation method to make staves look right

Localizer Package
6 years ago tModLoader v0.10.1.3 Edit | Delete
Ha1ko: The Best MOD.

https://i.imgur.com/ROGyGI2.png
Download v0.0.3 (51.5 KB)

HQKoL

Items List

General
1.Ghost`s Armor Set
2.Ghost`s Shield
3.C-20A Rifle

Materials
1.Carbon


Localizer Package
5 years ago tModLoader v0.10.1.5 Edit | Delete
Guardians mod -New difficulty mode available- -New Class-

https://i.imgur.com/0W7UjIv.png
Download v2.6.1 (4 MB)

ssobedevad

Aditional cool content for Terraria including:
9 new mineable ores
12 new bosses
3 new biomes: The Void , the Dragon lair and the ant nest
78 new NPCs
540+ new items
2 new events Starfall and The Swarm
NEW Reaper class
Thrown class support.
NEW Yoyo Mechanics
NEW Flail mechanics
NEW Whips, summon weapons and armor
Recommended use bosslist and recipe finder as a minimum to help with order of progression.

--Thanks to ItsReaperSquid for the new void snake sprite--

-Resprites
-Bug Fixes
-Fixed WorldGen UI issues
-Fixed Multiplayer draw issues with yoyos and reaper weapons
-Minor balancing
-Added Crystil (New Boss)
-Added 4 new Armor sets
-2 new reaper accessories
-Added reaper class execute function
-Added Dragon biome structures
-Added Throwing flasks
-Added new swarm enemies
-Changed worms
-Fixed Mp galactic guardian and toxic frog fight
-Added ashen furniture set
-Changed Swarm
-Made dragonfly a miniboss

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
Infinite and Unconsumable Boss Summons

https://i.imgur.com/l4CEivI.png
Download v1.6.5 (387.6 KB)

Juni Knytt

Hate losing all of your boss summons on that very frustrating boss?

Don't like having to go farming for more of those boss summons?

Are the shops that only sell summons AFTER the boss is defeated not enough?


Unconsumable Boss Summons is a mod that adds in boss summoning items that are infinitely usable.

Every Boss item can be crafted before their respective bosses.

Giving you infinite attempts to kill a boss without having to go back to farming for their summoning items.

All vanilla bosses by default have infinite summoning items.


This mod also add in the ability to spawn in multiple of any boss with said summoning item.

You can disable/enable this feature in the Mod Configurations.


Some recipes...


Preserved Suspicious Looking Eye - 1 Suspicious Looking Eye, 3 Mushroom, 1 Bottle of Water.

Worm Simulation (The Destroyer)- 1 Mechanical Worm, 10 wire, 5 iron.

Lunar Seal (Cultist) - 10 Solar Tablet Fragments, 10 Temple Brick.


1.6.3:
Fixed Wall of Flesh summon skeletron typo.
Added Duke Fishron Summons
Fixed Mod-wide typo YOU MAY HAVE TO DELETE Boss_Uncomsumable.tmod it has an m instead of an n in consumable.


The goal of the project is to eventually have infinite summons for all major content mods.
Contact me at Juni Knytt#1141 for any bugs or suggests.

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Modern Firearms

https://i.imgur.com/8WzGH36.png
Download v0.3.2.1 (3.9 MB)

SKJynx

Modern firearms adds real world guns, and their real world ammo.

v0.3.2.1 [02/10/18] patch notes:

Additions:
- Added M249
- Added M61 Vulcan
- Added P90
- Added MP40
- Added Gunmetal Ingot [Material]
- Added Gunpowder [Material]
- Added Gun components [Material]

- New crafting system for guns/ammo. Will be balanced and adjusted later on.
- Weapons now can be used only made in hardmode (Arms Dealer sells everything you need)
- Arms Dealer now sells Gunmetal Ingot, Gunpowder, and Gun Components

Fixes:
- Bug fixes


Tweaks:
- All ammo now stacks to 999
- Ammo is now crafted with Gunpowder & Empty Shells
- Weapons are now crafted via Gunmetal Ingots + Gun Components
- Debug Ammo Crate removed from game

Localizer Package
6 years ago tModLoader v0.10.1.1 Edit | Delete
Discord Rich Presence (Config Update)

https://i.imgur.com/6ZkpzOY.png
Download v1.3.2 (93.5 KB)

Purplefin Neptuna

This mod add a little extra detail of your ingame terraria activity to your discord status.
Now with config to configure visibility.

Displayed info:
- Current encountered boss
- Current occurring event
- Player current biome
- Day/Night (for event and biome only)
- Weapon name
- Weapon damage (with type)
- World name and difficulty (Normal/Expert)
- Health, Mana, Defense (or just "Dead")

Developers can use modcall to add mod boss and biome to Rich Presence.
Go to github wiki for more information.

Displayed Events:
- NPC birthday party
- Sandstorm
- Slime Rain
- Old One's Army
- Goblin Invasion
- Frost Legion
- Pirate Invasion
- Martian Madness
- Blood Moon
- Pumpkin Moon
- Frost Moon
- Solar Eclipse
- Celestial moons

Displayed Biomes:
- Forest
- Underground
- Cavern
- Ocean
- Mushroom (underground)
- Jungle (bee hive and temple)
- Desert (underground)
- Snow (underground)
- Dungeon
- Hollow (underground)
- Evils (underground)
- Cave (granite, marble, spider)
- Space (floating island, floating lake)
- Underworld
- Meteor
- Town

Displayed Bosses:
- King Slime
- Eye of Cthulhu
- Eater of Worlds
- Brain of Cthulhu
- Queen Bee
- Skeletron
- Wall of Flesh
- The Twins
- The Destroyer
- Skeletron Prime
- Plantera
- Golem
- Duke Fishron
- Lunatic Cultist
- Moon Lord

Thanks to Pullo and Johny for helping me testing the mod

Localizer Package
4 years ago tModLoader v0.11.7.5 Edit | Delete
The Terraria Seed Project (seed search engine)

https://i.imgur.com/cF6hqFd.png
Download v0.4.5.0 (494.9 KB)

Unftf

To enter the seed search mode start either your world name or seed with "?" (question mark without quotes).
E.g. "?my Map name", or "?133742" as seed or just "?" (all without quotes)

New! https://discord.gg/6HXKa9a

Currently you can search for:

-Number of Pyramids, Clouds, Living Trees and their items
-If evil tiles can destroy your Jungle, Desert or Ice
-evil biome spawn side after enter Hardmoe (in Jungle or not)
-If you can get a Water Bolt or even a Dungeon chest before Skeletron
-The Color of the Dungeon and if all kind of Walls
-Can you get rare items like Flower Boots, Seaweed or Fish pet
-How many different paintings and statues
-How good the beach looks, no cliff no gabs, no near evil
-If you spawn on top of a cloud, in Snow or Jungle biome
-How far you need to walk to Dungeon, Temple your first Boots
-If it has an active Enchanted Sword Shrine
-other rare stuff like a Dungeon in Snow Biome

...And many many more (look linked page for full list (>200))

During world generation it checks if this map is suitable. If not it takes the next seed. Many conditions don't need the fully generated world. With this you can save much search time. You can check over 100 seed per minute.

This mod does not change the generated World. It only evaluates what was done.

More details at mod page or at in-game description.

If you found some bugs, have some ideas, want to help coding or found some nice seeds do not hesitate writing me in linked mod page.

Good luck!

Last Update(s):
-snow distance boost, quick spawn shard, chlo ore, bulb
-UG desert/sand blocks distance to mid, cliff count, cliff score
-unicorn pathlength, distance quick bulb temple altar, fixed: typo
-evil biome count (merged) and range, ruby/diamond/evil or near mid, edge snow biome, blocks below temple altar
-pathlength to builder potion, improv. multiple near trees perform., Plantera bulb prediction, some tweaks, bugfixes
-Pot/Life Crystal/ES duplication Glitch, closest Ruby/Diamond at minimap picture, ..
-12iron chest, copper, gold; pathl. to wooden, water, gold chest, rope, recall; cloud lake near mid
-faster close tree/pyramid detection, tree open to mid, granite/marble at surface
-much better pyramid prediction, spawn height prediction, close marble/granite detection
-v0.4: Help text, 4 new rares, 2 new tools, random inverse
-3 new rares, new way to omit them, chest count, cavern layer trees, neg. temple tile distance, ..
-near tree chest, temple tile distance, cavern layer pathlength
-pyramid, tree size, dynamite, ruby, gravitation..
-speed up
-stepSize, impr. search
-more +profiles, speedrun options
-surface height and var., altar-search for beach houses, dungeon farm spot detection, Has evil Dungeon/Jungle Ocean
-bug fix
-bug fix, enhancement jungle path, jubgle, snow, evil biome distance to mid
-more path finding
-more map icons
-dummy tool to simplify search
-..."> Your world seed search engine. You want a world with
5 Pyramids or no evil in jungle? With this mod you can find a world seed which has both of it.
Amaze your friends with playing worlds you didn't thought they even can exist. Share your rare findings with the community.
The seeds you found can also be used in the unmodded vanilla version.

To enter the seed search mode start either your world name or seed with "?" (question mark without quotes).
E.g. "?my Map name", or "?133742" as seed or just "?" (all without quotes)

New! https://discord.gg/6HXKa9a

Currently you can search for:

-Number of Pyramids, Clouds, Living Trees and their items
-If evil tiles can destroy your Jungle, Desert or Ice
-evil biome spawn side after enter Hardmoe (in Jungle or not)
-If you can get a Water Bolt or even a Dungeon chest before Skeletron
-The Color of the Dungeon and if all kind of Walls
-Can you get rare items like Flower Boots, Seaweed or Fish pet
-How many different paintings and statues
-How good the beach looks, no cliff no gabs, no near evil
-If you spawn on top of a cloud, in Snow or Jungle biome
-How far you need to walk to Dungeon, Temple your first Boots
-If it has an active Enchanted Sword Shrine
-other rare stuff like a Dungeon in Snow Biome

...And many many more (look linked page for full list (>200))

During world generation it checks if this map is suitable. If not it takes the next seed. Many conditions don't need the fully generated world. With this you can save much search time. You can check over 100 seed per minute.

This mod does not change the generated World. It only evaluates what was done.

More details at mod page or at in-game description.

If you found some bugs, have some ideas, want to help coding or found some nice seeds do not hesitate writing me in linked mod page.

Good luck!

Last Update(s):
-snow distance boost, quick spawn shard, chlo ore, bulb
-UG desert/sand blocks distance to mid, cliff count, cliff score
-unicorn pathlength, distance quick bulb temple altar, fixed: typo
-evil biome count (merged) and range, ruby/diamond/evil or near mid, edge snow biome, blocks below temple altar
-pathlength to builder potion, improv. multiple near trees perform., Plantera bulb prediction, some tweaks, bugfixes
-Pot/Life Crystal/ES duplication Glitch, closest Ruby/Diamond at minimap picture, ..
-12iron chest, copper, gold; pathl. to wooden, water, gold chest, rope, recall; cloud lake near mid
-faster close tree/pyramid detection, tree open to mid, granite/marble at surface
-much better pyramid prediction, spawn height prediction, close marble/granite detection
-v0.4: Help text, 4 new rares, 2 new tools, random inverse
-3 new rares, new way to omit them, chest count, cavern layer trees, neg. temple tile distance, ..
-near tree chest, temple tile distance, cavern layer pathlength
-pyramid, tree size, dynamite, ruby, gravitation..
-speed up
-stepSize, impr. search
-more +profiles, speedrun options
-surface height and var., altar-search for beach houses, dungeon farm spot detection, Has evil Dungeon/Jungle Ocean
-bug fix
-bug fix, enhancement jungle path, jubgle, snow, evil biome distance to mid
-more path finding
-more map icons
-dummy tool to simplify search
-...

Localizer Package
4 years ago tModLoader v0.11.6.2 Edit | Delete
Arrival Of The Blind Forest

https://i.imgur.com/MeG2MP0.png
Download v3.0.0.3 (9.1 MB)

Fro Zen, TwiliChaos

Ori and the Blind Forest / Ori and the Will of the Wisps
crossover pack.

--- v3.0.0.3 --
--- Bug Fixes ---
- Fixed server errors that prevented some mod bosses from
spawning.

--- v3.0 ---
Updated to tML v0.11.7.7
Animation backend ported to library mod AnimLib

--- Abilities ---
Added Ability Levels
- These are upgraded with the new craftable Spirit Medalion
items.

Abilities are no longer unlocked upon start. Unlock or upgrade
them by crafting Spirit Medallions.

Launch (added):
- From WotW, this ability launches you through the air.

Bash:
- Increased range.
- Fixed Bash not properly detecting NPCs that are in-range.
- Distance now properly based on how far the player hitbox
is from a bashable NPC.

Burrow:
- Now has a time limit. This behaves similarly to underwater
breath.
- Now requires being crouched to enter.
- Hold down left click to move faster through the ground.

Charge Dash:
- Fixed Charge Dash attempting to target NPCs through walls.

Charge Jump:
- Fixed Charging Charge Jump always bound to Up.

Climb:
- Climbing over ledges no longer requires jumping.

--- Sein ---
- Changed movement to be simpler and more consistent.
- Removed piercing.
- Removed damage increase against first/selected NPC.
- Lowered damage, number of targets, number of shots fired
at once, across all Sein levels.

--- Changes ---
- Config tooltips now show default values.
- Optimize textures for better memory usage.

--- Removals ---
- Removed Ability configs
- This is replaced with leveling abilities through
in-game progression.

--- Bug Fixes ---
- Fixed multiplayer syncing.
- Fixed crashing when trying to use a disposed texture after
reloading mods.
- Fixed abilities being active when they shouldn't be, such as
when respawning and when under The Tongue debuff.
- Fixed texture glitch while burrowing with an armor effect.
- Fixed incorrect gravity at the top of the map.

--- Misc ---
- The animation system used for this mod was ported to the
library mod AnimLib.

To read about previous versions, visit our mod's homepage.

--- Summary ---

To start, craft a Spirit Sprout using 10 wood and either one
enchanted weapon (sword, boomerang, arkhalis), or three basic
movement items (bottle items, climbing items, or basic boots not
including rocket), then place it and right click on it.

Sein will assist you on your journey. At the Spirit Sprout, use 8
Silver or Tungsten. As you continue your adventure, Sein will
have the opportunity to grow stronger with you. To do this,
upgrade the Spirit Orb using various materials.

Unlock and upgrade various abilities by creating
Spirit Medallions. These Medallions are created at the
Spirit Sprout, and new ones will become available throughout
your journey.

Microsoft owns all property to Ori. The creators of this mod
simply loved Ori and we wanted to make it work in Terraria.

If you enjoy this mod, we encourage you to play
Ori and the Blind Forest, and Ori and the Will of the Wisps.

Localizer Package
4 years ago tModLoader v0.11.7.7 Edit | Delete
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