Details of Hollow (Development Cancelled)


Display Name
Hollow (Development Cancelled)
Name
TheHollowKnightMod
Version
v0.0.0.7
Author
Azreigh
File
Download 1006.7 KB Sync now ( Origin, Mirror 1, Mirror 7, Mirror 8, Mirror 9, Mirror 10)
Last Updated
2 years ago
Description
NOTICE: This mod is never going to be finished.

This is a mod aiming to bring Hollow Knight content to Terraria.
Got a suggestion or a bug report? Head to our Discord Server (https://discord.gg/pRE2WSQAb6) and send it to the respective channel.
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# Mod Contents
This mod currently contains:
5 nails!
Nail/Pogo Jumping! Bounce off of your enemies!
Damage Rework! (Makes nails work like how they should. Still needs adjusting)
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# Credits
---Dev Team---
Azreigh - Head Developer and Creator of Hollow
---Contributions---
lexcraftXD#7615 - Contributed some sprites.
---Other Credits---
Team Cherry - Creator of Hollow Knight (go support them by buying Hollow Knight!), Owner of most resources used and owner of the IP used.
Christopher Larkin - Composed the original Hollow Knight OST (go support them by buying Hollow Knight and listening to their music!).
Natie_fox - Emotional Support
tModLoader Discord - Code Assistance
ExampleMod - Code Assistance (helped me understand how tModLoader works)
HollowKnightMod on GitHub - A few temporary resource files.
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# Changelog
v0.0.0.7
General polishing.
v0.0.0.6
Fixed a crash caused when loading a Server with this mod.
v0.0.0.5
Fixed Author in Build being wrong.
v0.0.0.4
Fixed an issue where Nail Damage would not be accurate on enemies.
Made Lifeblood work correctly.
Shades will now save their position in the ModPlayer's save.
The welcome message now only appears once.
Geo and Pale Ore will now delete themselves from the inventory and increase their respective values in the ModPlayer.
NailSlash projectiles now infinitely pierce.
Mantis Claw (item) now states that it has no function in the Item Description.
v0.0.0.3
Damage system changed to now do set numbers. TBAdjusted.
Made Custom AI for Radiance and False Knight. Not representitive of the final AI.
Natural Regen PERMANENTLY DISABLED. Please keep this in mind!
Player can now only take damage in multiples of 20. If the damage isn't close to a multiple, it will be rounded up or down.
Geo currently auto-deletes itself from the inventory. Will add a purpose for it soon.
IF the player somehow overcharms (In the current build v0.0.0.3 this is impossible), damage taken is DOUBLED.
v0.0.0.2
Mothwing Cloak now is only for Left/Right dashing
Masks are larger
Mothwing Cloak no longer relies on Double Tap inputs. Mothwing Cloak is now activated by Mothwing/Shade Cloak Hotkey
HollowPlayer.cs started
Players now spawn with the Old Nail.
Pale Ore now stacks up to 6.
Tiktiks added and they're buggy as hell
False Knight added... Working on custom ai rn tho
All Nails now pierce defense
Nails now have no reforges available
Sound effects added but unused.
Nails now have new item use sounds
Pierce changed to only work for items that shoot the projectile nailslash0
Removed audio tracks from the main mod.
v0.0.0.1 Base Release
Adds 5 nails, Nail/Pogo Jumping, Geo and Pale Ore.
tModLoader Version
v0.11.8.6
Localizer Package
Localizer Package
Homepage
https://github.com/azreigh/TheHollowKnightMod/
Icon
https://i.imgur.com/9SExKR7.png https://i.imgur.com/9SExKR7.png
Mod Side
Both
Downloads
5365
Hot
2
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