tModLoader Mod List
Display Name | Version | Size | Author | Last Updated | tModLoader Version | Downloads | Hot | |
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Surroundings
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Download v1.2.0.4 (3.3 MB) |
hamstar |
This mod adds biome and event layer effects to stylize your surroundings.
Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Better Reforges
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Download v4.2 (3.3 MB) |
Lulu |
v4.0 UPDATE
• If you have any issues please message me via Discord @Lulu#1628 • I am in the following servers if you don't want to add me: tModLoader, Calamity, Thorium, Anarchist !! WARNING !! • Expect this mod to remove prefixes from existing items. Even if you are only updating. • Enabling the "Max Speed Tools" config removes prefixes from all tools and disallows reforging them. TODO: • Make an add-on for Anarchist Mod's Enchantment system • Finally add my own custom prefixes to help weaker classes a bit Changelog 4.2: • Fixed items getting the wrong Quick prefix for the third time. 4.1: • Fixed an issue where custom reforge npcs would not reforge any item • Fixed an error caused by reforging certain items 4.0: • Fixed a logic issue causing "Unlimited" and "Infinite" versions of previously consumable items to have prefixes • Reformatted a lot of code to load even faster • Greatly improved loading time in general • No longer needs to reload when changing thresholds • Items created in chests during world generation now no longer have prefixes if the "Disable Prefixing Items on Creation" config option is enabled. • Items purchased from NPCs no longer have prefixes if the "Disable Prefixing Items on Creation" config option is enabled. • Added handling for cases where the Minimum Threshold is higher than the Maxmimum Threshold 3.9: • Improved loading time • Reduced RAM usage by about 30% • Fixed an issue with attempting to load prefixes for walls • Fixed a bug causing Terraria to stop loading 3.8: • Added a config option to remove prefixes from items when they are created. Defaults to true. • Cost of reforging is now configurable. Defaults to 3x. • This is only temporary while I figure out some math involving the amount of removed prefixes compared to the average cost of reforging the best prefix 3.7: • Doubled the price of reforging items that already have a prefix • Fixed an bug where non-sword melee weapons could recieve melee prefixes (ie yoyos getting Legendary) 3.6: • Fixed an bug where Max Speed Tools was not properly set on items • Fixed a crash 3.5: • Now normalizes valid prefix stat changes. This fixes a number of items not having prefixes to roll. • Due to this, the default Minimum Tool Threshold has been raised to 0.7 3.4: • Fixed a crash caused by certain mods calling GlobalItem.ChoosePrefix when loading • Disabled prefixes for "unlimited"/"endless" items that count as ammo or fire projectiles 3.3: • Fixed the icon being too small 3.2: • Added a dummy github homepage • Added an icon 3.0: • Completely revamped how prefixes are chosen for items. Each item is now individually tested with each valid prefix. • Fully fleshed out mod support. Should now work with any mod's prefixes and for any modded item. • As a side note, any ModPrefix that applies to accessories is immediately assumed to be Tier 4. Thus they will always be rollable assuming the config allows it. • Made every config change require a reload. Sadly there's no getting around this due to the way I've cached prefixes. • Due to this possibly being an issue, I have pre-set config values to what I think should be a good threshold for the "best" prefixes. Keep in mind this threshold is just a default and you are free to change it if need be. • Fixed a bug where max speed tools would not be properly reset. • Fixed a bug where max speed tools would lose their favoriting if they somehow gained a prefix. • Fixed a bug where max speed tools could gain a prefix via reforging. 2.1: • Added mod support for Calamity's Rogue class • Added mod support for Thorium's Bard class • Added mod support for Anarchist's Dark Artist class 2.0: • Fixed an issue with magic weapons getting incorrect prefixes 1.9: • Now forces a reload when toggling 'Fastest Tools' • Fixed an issue with summon items having duplicate prefixes in their pool • Fixed an issue with items not rolling for certain prefixes 1.8: • Fixed an issue with inifnite ammo sources gaining prefixes 1.7: • Fixed an issue with stackable weapons gaining prefixes • Fixed an bug where some summon weapons couldn't recieve knockback prefixes 1.6: • Fixed a crash 1.5: • Small refactor 1.4: • Fixed weapons getting the wrong 'quick' prefix 1.3: • Ok actually fixed accessories getting the wrong 'quick' this time 1.2: • Fixed accessories getting the wrong 'quick' prefix 1.1: • Fixed too"> Better Reforges is a configurable mod that calculates the efficiency of prefixes for every existing item. Then it checks config settings to see if that efficiency value is within the given thresholds. It also has a personal QoL option to make every tool as fast as possible while maintaining their power. This option removes existing prefixes from all tools. v4.0 UPDATE • If you have any issues please message me via Discord @Lulu#1628 • I am in the following servers if you don't want to add me: tModLoader, Calamity, Thorium, Anarchist !! WARNING !! • Expect this mod to remove prefixes from existing items. Even if you are only updating. • Enabling the "Max Speed Tools" config removes prefixes from all tools and disallows reforging them. TODO: • Make an add-on for Anarchist Mod's Enchantment system • Finally add my own custom prefixes to help weaker classes a bit Changelog 4.2: • Fixed items getting the wrong Quick prefix for the third time. 4.1: • Fixed an issue where custom reforge npcs would not reforge any item • Fixed an error caused by reforging certain items 4.0: • Fixed a logic issue causing "Unlimited" and "Infinite" versions of previously consumable items to have prefixes • Reformatted a lot of code to load even faster • Greatly improved loading time in general • No longer needs to reload when changing thresholds • Items created in chests during world generation now no longer have prefixes if the "Disable Prefixing Items on Creation" config option is enabled. • Items purchased from NPCs no longer have prefixes if the "Disable Prefixing Items on Creation" config option is enabled. • Added handling for cases where the Minimum Threshold is higher than the Maxmimum Threshold 3.9: • Improved loading time • Reduced RAM usage by about 30% • Fixed an issue with attempting to load prefixes for walls • Fixed a bug causing Terraria to stop loading 3.8: • Added a config option to remove prefixes from items when they are created. Defaults to true. • Cost of reforging is now configurable. Defaults to 3x. • This is only temporary while I figure out some math involving the amount of removed prefixes compared to the average cost of reforging the best prefix 3.7: • Doubled the price of reforging items that already have a prefix • Fixed an bug where non-sword melee weapons could recieve melee prefixes (ie yoyos getting Legendary) 3.6: • Fixed an bug where Max Speed Tools was not properly set on items • Fixed a crash 3.5: • Now normalizes valid prefix stat changes. This fixes a number of items not having prefixes to roll. • Due to this, the default Minimum Tool Threshold has been raised to 0.7 3.4: • Fixed a crash caused by certain mods calling GlobalItem.ChoosePrefix when loading • Disabled prefixes for "unlimited"/"endless" items that count as ammo or fire projectiles 3.3: • Fixed the icon being too small 3.2: • Added a dummy github homepage • Added an icon 3.0: • Completely revamped how prefixes are chosen for items. Each item is now individually tested with each valid prefix. • Fully fleshed out mod support. Should now work with any mod's prefixes and for any modded item. • As a side note, any ModPrefix that applies to accessories is immediately assumed to be Tier 4. Thus they will always be rollable assuming the config allows it. • Made every config change require a reload. Sadly there's no getting around this due to the way I've cached prefixes. • Due to this possibly being an issue, I have pre-set config values to what I think should be a good threshold for the "best" prefixes. Keep in mind this threshold is just a default and you are free to change it if need be. • Fixed a bug where max speed tools would not be properly reset. • Fixed a bug where max speed tools would lose their favoriting if they somehow gained a prefix. • Fixed a bug where max speed tools could gain a prefix via reforging. 2.1: • Added mod support for Calamity's Rogue class • Added mod support for Thorium's Bard class • Added mod support for Anarchist's Dark Artist class 2.0: • Fixed an issue with magic weapons getting incorrect prefixes 1.9: • Now forces a reload when toggling 'Fastest Tools' • Fixed an issue with summon items having duplicate prefixes in their pool • Fixed an issue with items not rolling for certain prefixes 1.8: • Fixed an issue with inifnite ammo sources gaining prefixes 1.7: • Fixed an issue with stackable weapons gaining prefixes • Fixed an bug where some summon weapons couldn't recieve knockback prefixes 1.6: • Fixed a crash 1.5: • Small refactor 1.4: • Fixed weapons getting the wrong 'quick' prefix 1.3: • Ok actually fixed accessories getting the wrong 'quick' this time 1.2: • Fixed accessories getting the wrong 'quick' prefix 1.1: • Fixed too Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |
Anointed Armaments : Borderlands 3 Guns
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Download v1.0.1 (3.2 MB) |
Blato |
This mod adds one thing, and that is a whole lot of legendary guns from one of my personal favorite games, Borderlands 3. I was inspired to make this after playing Yuyutsu's mod Guns, Glorious Guns! which is one of the best mods out there for early game rangers and can procedurally generate billions of guns. Not having the knowledge to do that, I opted to instead spread out the guns throughout the game as rare drops from bosses, minibosses, and specific enemies in the spirit of Borderlands.
Localizer Package |
3 years ago | tModLoader v0.11.8.1 | Edit | Delete |
Calamity Retro Throwback
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Download v0.0.2 (3.2 MB) |
Kywii |
You know, the newer Calamity sprites are awesome looking, but I sometimes miss the look the mod used to have.
And since I doubt anyone wil ever bring it back, guess I'll do it myself. This mod aims at re-adding old armor, wings and accessories designs as vanity items and sets; Weapons and summons are also affected (STILL W.I.P)! None of the changes should be affecting gameplay in any way, shape or form. (weapons could however be a lil' smaller, which could affect their hitboxes, but damage, effects... are not edited); Note : This mod is NOT a replacement for Calamity's Vanities at all. In fact, I recommend using both if you want some more vanity, as far as I'm concerned, none of the two mods should clash with each other. Also, once you crafted a vanity variant, you cannot get the normal variant back, so be careful with your items. Version 0.0.1 - Initial release; Version 0.0.2 - Added icon; Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
YeeHawGrannyMod
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Download v0.1.9 (3.2 MB) |
PinkGranny |
YeeHawGrannyMod is bad mod but it adds some fairly fun and interesting concepts.
It's mainly meant to be played in something called an Oofer pack where you download 50 of the worst content mods on the browser. Together, it becomes really entertaining because of cursed balancing and awful sprites. Mod adds: -New Biome, the Fortnite Biome -New enemies: Dirt Man, Flying Rock, Fortnite Slime -New bars and ores: Dirt ore, mushroom bars, dirt bars, iron anvil bars, lesser healing potion Bars -Unique weapons -Ultimate accessories from combining a ton of regular Accessories -Potions -Tools -Mounts -Projectiles -Ammo -Abraham Lincoln and much more. Please enjoy. : ) Localizer Package |
4 years ago | tModLoader v0.11.6.2 | Edit | Delete |
Astria Mod
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Download v0.2 (3.2 MB) |
Cyril |
Localizer Package |
5 years ago | tModLoader v0.10.1.5 | Edit | Delete |
Creeper, Aw Man
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Download v1.7.5 (3.2 MB) |
ChemAtDark |
Aw man, here we go again.
This is a mod that adds Minecraft's iconic hissing, exploding mascot to Terraria. Current Features: 3 variants of Creepers: Standard, Charged, and exclusive to Creeper, Aw Man, the Stealth Creeper. 1 pet: An adorable Creeper Hatchling who rides into the night on a Phantom! 1 tile: A Jukebox that plays music! ---Version History--- 1.7.5 [~] Updated author name [~] Fixed Creepers sometimes dropping stacks of 0 Explosive Powder [~] Creepers no longer spawn in multiplayer (compatability is hard and I can't be asked to fix it at the moment, all the related items are still available however) 1.7.4 [~] Creepers of all types now detonate when set aflame, an easy way to dispatch earlygame Creepers with the Wand of Sparking, though you won't get any loot this way [~] Adjusted some text related to the Creeper Hatchling pet 1.7.3 [~] The description of Creeper's Awe will now warn you that the resulting explosion will also hurt you, apparently I forgot to test that 1.7.2 [~] Stealth Creeper actually inflicts Unstable in Eternity Mode, they also do less damage in Eternity Mode to make it matter [~] Removed Stealth Creeper auras because it makes more sense for it to be stealthy, auras remove that stealthiness. Besides, their other abilities make up for the lack of auras 1.7.1 [~] Standard Creeper's large aura now properly displays dirt particles instead of stone, whoops 1.7 [+] After some consideration, support for Eternity Mode for Fargo's Soul Mod has been reimplemented, though not everything related to it is present at the current moment, the following features have been added: [~] All Creeper types have a small aura of Stoned [~] Standard Creepers have a large aura of Antisocial [~] Stealth Creepers have a large aura of Marked for Death [~] Charged Creepers have a huge aura of Lightning Rod [~] Creeper explosions inflict Defenseless and Stunned for 5 seconds, as well as Fused for 15 seconds if you survive the initial hit [~] Stealth Creepers will also inflict Unstable for 10 seconds with their explosion [~] Standard Creepers can detonate even if you're behind a wall, they also have a chance of spawning as Stealth Creepers in prehardmode [~] Stealth Creepers are completely silent and don't take damage from water sources, they also cannot be targeted by homing projectiles under any circumstances [~] Charged Creepers have significantly more health, their resistance to damage is unchanged [~] Creeper's Awe drops from Charged Creepers, which gives attacks a chance to inflict Fused, it can no longer be placed like a furniture item 1.6.3 [~] Player detection now uses CanHit instead of CanHitLine, as it has been determined to be more accurate 1.6.2 [+] Added an easter egg to the Creeper pet [+] Suspicious Looking Gunpowder is significantly easier to obtain and is now once again a guaranteed drop from Charged Creepers 1.6.1 [+] Stealth Creepers have slightly more damage resistance when cloaked [~] Ranged projectiles will now miss Stealth Creepers when they are at full health, however they are not as quick at exploding in this case 1.6 [~] Added a friendly reminder to remove the old version of Creeper, Aw Man from your enabled list 1.5 [~] Stealth Creepers have more damage resistance when cloaked at least halfway and cannot be critically hit when fully cloaked 1.4.1 [~] Fixed an issue with Charged Creepers exploding 1.4 [~] Drops from Creepers now require some sort of interaction with the player, no more lava farms though not that they worked with Stealth and Charged Creepers anyway 1.3 [~] Sped up the standard Creeper's fuse time [~] Lowered all Creepers' damage resistance a bit 1.2 [~] Stealth Creepers briefly lose their invisibility after being hit, they also take a while longer to blow up but are somewhat quieter to compensate 1.1 [+] Added recipes for grenades, bombs, and dynamite using explosive powder and iron/lead, these recipes will become obselete pretty quickly but at least you'll have a use for all that explosive powder in prehardmode [~] Adjusted explosive powder drop rate for charged Creepers because I forgot to 1.0 Changes from previous release: [+] Code is cleaned up and generally better [+] Added banners [~] A namespace change was in order [~] Initial time for Creepers to play their "say" sound is randomized [~] Time between Creeper "say" sounds is slightly longer, from 2-5 seconds to 3-7 seconds [~] Standard Creepers should have better collision detection logic when deciding to blow up [~] Stealth Creepers have a slightly different sprite, it looks pretty menacing now [~] A few changes to how Creepers explode, they no longer use a projectile [~] Jukebox now plays C418 - Wait instead of M Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
More Biome Fishing Crates
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Download v0.1.3 (3.2 MB) |
EdgeXLorde69000 |
More Biome Fishing Crates is a mod that adds new fishing crates to some biomes.
The Crates currently added with this mod are the: Desert Crate Glowing Mushroom Crate Hell Crate Ice Crate Ocean Crate *currently all of the added crates cannot be placed, if you do decide to place a crate... it may turn into a dirt block Fixes: Increased Crate catch rarity Corrected Crate item rarities Upcoming Crates: Angler Crate Honey Crate Lihzahrd Crate Living Wood Crate Webbed Crate Localizer Package |
6 years ago | tModLoader v0.10.1.3 | Edit | Delete |
Elemental Boots
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Download v2.0.5 (3.2 MB) |
LolHens |
Allows you to combine several accessories!
credits: - Fruitbat for his great balloon textures and his illuminated ideas - thelavaknightdm2 for his cool Elemental Boots texture color upgrade - kentanggoreng92 for his Lava Shell idea - Battle Bee for his new textures for the Spiky Ball Blaster, Ice Storm, Extinguisher, Lil' Bombard, Magnet, Space Rifle and Space Laser - DryCryCrystal for the Pickaxe, Bow, Book and Blade of Elemental sprites and ideas - [MG]Mecha-Pumpking(TM) for his baby frost slime sprites and ideas - Everybody for his Band of Stamina and Band of Anarchy Sprites - Grox the Great for his rotation method to make staves look right Localizer Package |
6 years ago | tModLoader v0.10.1.3 | Edit | Delete |
Cave Story
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Download v0.1.3 (3.1 MB) |
MimigaSaviour |
I wanted to add Cave Story things into Terraria, because yes...
I'll update this with more Cave Story accurate items when I get the chance. Localizer Package |
4 years ago | tModLoader v0.11.6.1 | Edit | Delete |
Kryuger Collision - Terraria x Girls' Frontline
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Download v0.3.2 (3.1 MB) |
leafsaber47 |
'Two worlds collide as man, beast, and machine fight to the death. New mechanical threats await the citizens of Terraria as coalitions far greater than the Mechanical Bosses enter through ripples in time and space. The Arms Dealer and Mechanic however, found a way to combat this threat with special help. Will you be the one to quell this post-apocalyptic clash of tragic proportions?'
Inspired by a previous Girls' Frontline mod on the Mod Browser, this mod attempts to add a very high amount of Girls' Frontline content to Terraria mainly in the form of an wave-based invasion event similar to the Frost Moon, Pumpkin Moon, and Old One's Army. Expect weapons from all 4 main classes; and expect tons of guns for rangers! -------------------- The world of Terraria is safe from most of the tragic influence of Girls' Frontline until the guardian of the Dungeon has been quelled. Begin your journey with a craftable item that requires meteorite and wire. Tactical Doll weapons will be provided gradually over the course of a playthrough, and in Hardmode the Rescue Fairy Charm is needed to get certain T-Dolls that cannot be crafted. Upon the defeat of a Mechanical Boss, you are able to face the threats that have been plaguing the PMC over countless months and years. Upon the death of the mutant lord of the night, its resideu leaves some final connections in its wake. -------------------- Currently this public alpha release contains: - 5 enemies - 1 Town NPC - 18 tiles - 200+ items including a multitude of weapons and a select number of accessories - Some cross-mod compatibility with the rising in popularity mod The Stars Above by PaperLuigi -------------------- Preliminary drops and crafting recipes are implemented for items and weapons not supposed to be obtainable in the currently given manner. This mod's balance was mostly centered around Vanilla 1.4 levels and thus is well supported for other mods with similar powercreep. Calamity Mod players should be warned about going further with their playthrough's progression: the mod starts to fall off in between Providence and the Sentinels of the Devourer. -------------------- Credits to: Girls' Frontline - Mica Team Re-Logic - Terraria blushiemagic, Jofairden, etc. - tModLodaer Localizer Package |
2 years ago | tModLoader v0.11.8.8 | Edit | Delete |
Exterminium Mod
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Download v0.11.2 (3.1 MB) |
The Exterminium Mod Team |
Localizer Package |
3 years ago | tModLoader v0.11.8.3 | Edit | Delete |
[WIP] Stuff I wanted to add Mod
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Download v0.1.0 (3.1 MB) |
sness |
This mod is a pretty big WIP but I thought it was at a state where it was worth publishing.
Currently adds many new weapons and 3 bosses. Bosses are mostly complete but will soon have updated sprites and more functionality. Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
BLU
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Download v1.0 (3.1 MB) |
Washington4/Martypotty |
races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update.
It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi"> This is a Terraria parody of Rogue Lineage: The races in this mod aren't exactly balanced; except maybe between each other. Any lore heard from the Race's lore pages may be incorrect or at most somewhat true / speculation. (There're also tiny bits of new "lore" related to Terraria stuff but that's just made up for fun.) Mod Homepage leads to a Google document about recent and past changes/additions* The races in this addon are decently different from their Rogue counterparts. Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 15 out of the 16 races this addon adds have a unique ability and offer somewhat differing things! The races names are listed here! Scroll down if you'd like. It also lists some brief details about what has been done to them in this update. It's possible that there wont be anymore content updates in 1.3 for this race addon [Or at least outside of fixes or balancing.] Knowing me though, there's still a chance that I may try to come back to updating this with more content while it is on 1.3; Especially if I struggle with or cannot completely learn how to do certain things on 1.4. If this is updated, it'll likely be for tweaks / balancing. An additional race is not as likely. Races Ashiin Gaian (Reworked endurnace) Scroom MetalScroom (Had fixes and reworked endurance.) Castellan Rigan (Changed Health drain from ST and lowered normal Mana regen) Dullahan (Had a fix? And nerfed slightly.) Haseldan (Recovery movement buff and FS max endurance nerf.) Dinakeri (Fixedup passive deaggro. ER grants more aggro.) Construct (Had a minor fix and a very, very small buff.) Kasparan (Slight nerf on Endurance gains.) Fischeran (Small nerf+buff on AWS + max-endurance nerf.) Navaran Morvid Dzin (Decently reworked/Somewhat major changes. Might alter.) Vind I might undo my endurance rework if I find a way to cap it off or heavily reduce all the external gains. However at the moment I do want to keep it this way. ^ The races are only balanced between eachother and not with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can I'll try to balance it out between them some more. I might be planning on adding the rest of the races; or at least maybe 2-5 more.. Justtt not right now. I already have a basic concept ready for each of them, though even if I do go through with adding them into the mod it's still unlikely that they'll come out soon. [Unlike my first update which happened about a month later, lol.] Let me know how I can improve these if you'd like! [Martypotty#9781 is my discord.] Credit for what/who helped with the races in this mod; Note: By help I mean that they helped me learn something or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not. MrPlague's tutorial on how to make a race & the Exampliar code. SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one. Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!] Pog(Karma) and Shaggy Overlord for answering a couple of my questions in the Discord when I was wondering about how to do something. My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started on making this. {If this mod frustrates you, please keep in mind that these people weren't directly involved in this creation, and might not have even known it entirely. Don't go to them, contact Martypotty#9781 instead.} If the main mod didn't work, this would've been difficult / probably wouldn't have happened by me. Credits for the "MrPlague's Authentic Races" mod. (I'm not 100% sure as to how I should credit the original mod exactly, but here it is!) -MrPlague (spriter, animator, and coder) -Mirsario (helped with cleaning up MrPlague's spaghetti code and did 90% of the custom race support) -SnowMelon (adjusted some of the audio fi Localizer Package |
2 years ago | tModLoader v0.11.8.9 | Edit | Delete |
Rabi-Ribi: Cocoa Boss Fight
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Download v1.0.7 (3.1 MB) |
中学生 |
现在你可以在泰拉瑞亚里与可可亚战斗!
You can Fight with Cocoa in Terraria Now! 关于挑战规则: About the Challenge rules: 1. 格斗场地需保持平坦,起伏不能超过一个物块 The combat ground should be kept flat and the fluctuations should not over one tile 2. 装备强度应遵循Boss召唤道具的物品描述规定的区间 The equipments should match to the range what the tooltips of the boss-summon item sets 3. 禁止使用坐骑、矿车、翅膀和裂位法杖 Mounts, minecarts, wings and the Rod of discord is banned to use 4. 不允许架设任何平台 You are not allowed to build any plateforms 感谢游玩!也希望你能试试Rabi-Ribi! Thanks for playing! also please try Rabi-Ribi! Localizer Package |
2 years ago | tModLoader v0.11.8.5 | Edit | Delete |
WaluigiMod
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Download v1.3.1 (3.1 MB) |
Waluigi |
Everybody cheated, this time WALUIGI CHEATS
whaahahahah This shitty mod adds waluigi related things, a gun a summon item a hook for their recipes give the guide an amethyst also this mod adds a music box (with awahsome music) and a vanity mask for just a dirt block, an old legend says that this mask will attract everyone no mater of gender Localizer Package |
4 years ago | tModLoader v0.11.7.6 | Edit | Delete |
Masochist Mode EX
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Download v0.3.7.2 (3 MB) |
Fargowilta and Terry N. … |
Eternity Mode DLC that turns the game into a truly hellish experience. Currently has no rewards. You subject yourself to pain entirely for its sake.
No toggle item needed to activate Masochist Mode EX in a world - just install, reload, and play. Requires Fargo's Mutant and Soul Mods! Localizer Package |
3 years ago | tModLoader v0.11.8.4 | Edit | Delete |
The Entity Mod
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Download v0.1 (3 MB) |
OhyesOhyes |
The Entity Mod is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Localizer Package |
6 years ago | tModLoader v0.10.1.3 | Edit | Delete |
Pitbull mod
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Download v0.1 (3 MB) |
The king |
Meme oriented mod, adds more than it should.
- Adds 4 new bosses (1 Prehardmode, 3 hardmode) - Adds (About 50 Items which revolve around Mug, Lean and Explosive two liter bottles) - Adds 1 new town npc, the mug maniac - PS, Yes I know the Mug dog isnt a pitbull, I originally was going to make this mod oriented around pitbull memes then I got carried away with the mug memes. Localizer Package |
2 years ago | tModLoader v0.11.8.6 | Edit | Delete |
Aarons Mod
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Download v0.11.8.5 (3 MB) |
Aaron Michael Scott |
Localizer Package |
3 years ago | tModLoader v0.11.8.5 | Edit | Delete |